Difference between revisions of "Face Editor"

From Protocase Designer Documentation
Jump to: navigation, search
m (Adding silkscreening to a face using a graphics editor)
m (Adding silkscreening to a face using a graphics editor)
Line 675: Line 675:
 
#In the Face Editor, select '''Silkscreen > Import silkscreen template''' and choose the .PNG file you just saved. The image with both cutouts and silkscreening is displayed in the Face Editor.  
 
#In the Face Editor, select '''Silkscreen > Import silkscreen template''' and choose the .PNG file you just saved. The image with both cutouts and silkscreening is displayed in the Face Editor.  
 
#If you need to make additional changes, edit the .PNG file again in your graphics editor, and re-import it to the Face Editor. (You do not need to remove it from Protocase Designer first; it will be automatically replaced by the most recently imported file, as long as it has the same name.)
 
#If you need to make additional changes, edit the .PNG file again in your graphics editor, and re-import it to the Face Editor. (You do not need to remove it from Protocase Designer first; it will be automatically replaced by the most recently imported file, as long as it has the same name.)
'''See Also:''' [[Face Editor#Adding silkscreening or direct digital printing|Adding silkscreening or direct digital printing using Protocase Designer]]
+
'''See Also:'''  
 +
*[[Face Editor#Adding silkscreening or direct digital printing|Adding silkscreening or direct digital printing]]
  
 
=Face Editor preferences=
 
=Face Editor preferences=

Revision as of 17:03, 24 April 2014

Contents

Face Editor Overview

The Face Editor allows you to customize the faces of your enclosure using standard editing tools for creating cutouts, silkscreens, exclusions zones, and construction lines.

A. Standard Toolbar
Contains common commands such as Cut Copy, Paste, Undo, Redo, as well as zoom and grid related commands.
B. Drawing Toolbar
Contains tools to draw shapes, add text, and add images to the face.
C. Viewport
Working area that shows a 2D view of your enclosure face.
D. Status bar
Displays the currently selected view, X- and Y coordinates of the pointer, side of face showing (outside or inside), and the name of the face.
E. Help pane
Displays contextual help that changes based on the selected drawing tool.
F. Properties pane
Displays properties that can be changed for the selected object.

Viewing the face

Pan model

To Pan the face, do one of the following.

Method 1

  • In the viewport, click the wheel button and drag to pan the model to the desired location.

Method 2

  1. On the Standard Toolbar, click Pan.
  2. In the viewport, left-click and drag to pan the model to the desired location.

Method 3

  1. Press and hold the Alt key.
  2. In the viewport, right-click and drag to pan the model to the desired location.

Zoom model

To Zoom in or out, do one of the following:

Method 1

  • Rotate the wheel button forward or backward.

Method 2

  1. On the Standard Toolbar (or on the View menu), click Zoom In or Zoom Out.
  2. Click within the viewport to incrementally zoom the model in or out.

Method 3

  1. On the Standard Toolbar, click Zoom In.
  2. Drag a diagonal selection within the viewport to zoom in to a desired area of the model.

Note: The model moves toward the mouse pointer when zooming out and away from the mouse pointer when zooming in.

Reset view

The Reset View command displays the face in the centre of the viewport at its original zoom level.

Do one of the following:

Method 1

  • On the Standard Toolbar, click Reset View.

Method 2

  • On the View menu, click Reset Zoom to display the model in its original orientation.

Coordinate System

The origin in the Face Editor is located at the absolute coordinate system of the model. The x- and y-coordinates for each face are referenced from the absolute origin and always increase moving away from the origin. The figure below shows examples of the coordinate system for several faces on a U-Shape enclosure.

Face Editor Coordinate System

Units of Measure

You can choose the unit of measure.

  1. Choose Preferences from the Edit menu.
  2. Click the down-arrow for Display Units.
  3. Select the unit of measure (INCHES, CM, or MM).
  4. Click OK.

Drawing shapes

Select the drawing mode

Selecting the drawing mode determines the type of objects created: Cutout, Silkscreen, Exclusion, and Construct. Template:Procedure

Cutouts

The Cutout drawing mode allows you to draw shapes on your enclosure for accommodating connectors, switches, ports, etc. You can also draw custom shapes to create cutout logos and images.

Silkscreen

The Silkscreen drawing mode lets you add images and text to the enclosure, for silkscreening or for direct digital printing. Silkscreening is limited to specific colors; direct digital printing can print any number of colors, including gradients, with precise rendering. Note that you cannot apply both silkscreening and digital printing to the same face.

Important! For complete details on silkscreening, please see About Silkscreening.

Adding silkscreening or direct digital printing

  1. In the Face Editor, choose the face you want, and then click the Text button.
    The Silkscreening or Direct Digital Printing message window opens, alerting you that you must select silkscreening or direct digital printing for each face, and summarizing the advantages and costs of each method.
    Note: This message also opens whenever you first place a silkscreen object (text, bitmap, or, when Mode is set to "Silkscreen", any shape) on a face.
  2. Click OK to close the window.
    The Silkscreen or Direct Digital Printing dialog opens:
    Dialog-silkscreening or digital.jpg
  3. Select either the Silkscreening or Direct Digital Printing radio button.
  4. To specify either method for all faces of the enclosure, select the always choose this check box.
    Note: You can also specify the default printing type in the new Graphics Type field in Preferences.
  5. Add text and/or images to the face.

Limitations of direct digital printing

  • The printer can print only on the top face of a part not more than 6" high, 10" wide, and 24" long.
  • The face and all its attachments must be entirely flat. Nothing can stick up above the surface.
  • The inside of the face cannot be printed.
  • The enclosure must have a color. (None refers to bare metal, and the paint will not stick.)

To change from one printing method to the other

  1. In the Face Editor, select the face that you want to change.
  2. Choose the Convert... command from the Silkscreen menu.
    Note: There is no separate menu for digital printing; the Silkscreen menu is used for both. If the items you chose are currently silkscreened, the Convert to Direct Digital Printing command is listed in the menu. If the items you chose are currently digital, the Convert to Silkscreen' command is listed in the menu.
  3. If you choose Convert to Silkscreen, a confirmation window opens. Click Yes to confirm the conversion to stock silkscreen colors.

See Also:

Exclusion

The Exclusion drawing mode allows you to add shapes to your enclosure to mark areas where other objects cannot be added.

Construct

The Construct drawing mode lets you draw shapes on your enclosure for use as reference when creating cutouts, silkscreen or exclusion zones, as well as when placing hardware.

Draw circles

Available in all drawing modes. Template:Procedure

Draw ellipses

Available in all drawing modes. Template:Procedure

Draw rectangles

Available in all drawing modes. Template:Procedure

Draw squares

Available in all drawing modes.

Method 1

Template:Procedure

Method 2

Template:Procedure

Draw custom paths

Available in all drawing modes. Template:Procedure

To create an arc using the Path tool Template:Procedure

Path editing: Using the Trim and Merge tools to create cutouts

The Trim and Merge tools provide quick ways to create paths for cutouts. The Merge tool lets you create an outline (path) by merging multiple shapes. The Trim tool lets you delete lines in intersecting shapes to create the path you want.

To merge two or more objects

  1. Place two or more objects on a face, each overlapping at least part of one other object.
    EXAMPLE-MERGE1.jpg
  2. Click the Edit button and select all the objects you want to merge. (If you select an object by accident, you can remove it by holding down the Shift key and clicking the object you accidentally selected.)
    EXAMPLE-MERGE2.jpg
  3. Right-click within the selection and choose Merge from the popup menu.
    EXAMPLE-MERGE3.jpg
    The objects are merged into a single cutout.
    EXAMPLE-MERGE4.jpg

To edit a merged object

If you select a merged object, each node in what is now a single object can be dragged to further change the object shape. In this example, the selected node (colored red) is being dragged up and to the right.

EXAMPLE-MERGE5.jpg EXAMPLE-MERGE6.jpg


To trim two or more objects

In this example, a key slot is created with the Trim tool.

  1. Place a circle on the face.
  2. Add a rectangle to the bottom of the face, overlapping it.
    Example-Trim1.jpg
  3. Click the Edit button and select both objects.
    Example-Trim2.jpg
  4. Click the Trim button.
    The outline of each object is outlined, the cursor icon turns into an eraser (not shown in these examples).
    Example-Trim3.jpg
  5. Use the eraser to eliminate the lines you do not want.
    Example-Trim4.jpg
  6. When you are done, press the Esc key on your keyboard, or click any other button in the Drawing toolbar.
    The remaining path is now a cutout and is displayed as such.
    Example-Trim5.jpg
Tip: A notch could have been created by removing different lines in the same overlap:
Example-TrimNotch1.jpg

Draw lines

Available in all drawing modes. Template:Procedure

Add text

Available in Silkscreen Tool-text.png drawing mode only.

Note: Selecting the Image Tool will switch the drawing mode to Silkscreen, regardless of the current drawing mode.

Template:Procedure

Add images

Available in Silkscreen Tool-image.png drawing mode only.

Note: Selecting the Image Tool will switch the drawing mode to Silkscreen, regardless of the current drawing mode.

Template:Procedure

Note: Colors are automatically adjusted to match stock Protocase silkscreen colors.


Measuring distances

Use the Measure tool to determine the distance between two points on objects or anywhere on the face.

  1. On the Drawing toolbar, select the Measure tool. Tool-measure.png
  2. On the Properties panel, do one of the following:
    • Click Snap to force measurements from key points (corners and centres) on objects
    • Click Free to allow measurements from any point
  3. Click to place the start point.
  4. Click to place the end point. The x, y, and total distances are displayed on the Properties panel.
  5. Continue measuring distances and select the Edit tool Tool-edit.png when you are done.

Measuring distance between objects

See Also:

Using the Measure tool to move an object a specific distance from another object

You can use the Measure tool to move an object a specific distance from another object. This example shows how to move the centre of a circle cutout 5 inches to the right and 3 inches below the corner of a rectangle cutout.

Template:Procedure


Note: The distances are measured from the bottom-right corner of the rectangle cutout to the center of the circle cutout in the direction of the coordinate system at the bottom left (positive x values move up and positive y values move right).


See Also

Using the Measure tool to specify both distance and alignment between objects

You can use the Measure tool to specify both distance and alignment between objects. Once you determine the absolute coordinate for one object, the Measure tool lets you place all other objects relative to that, including objects (such as cutouts) on opposite faces.

To align two objects at a specific distance and angle

  1. On the Drawing toolbar, click the Measure button. Tool-measure.png
  2. On the face, click the start point (the object or location that is to be the reference point).
  3. On the face, click the end point (the object or location that is to be placed in reference to the starting point).
    An arrow is displayed that points to the item that will change, and the Properties panel displays the x difference, y difference, and distance.
    Note: When the Properties panel displays a negative value, it is indicating that the difference is in the opposite direction of the coordinate system.

  4. Edit the x difference and/or y difference to position the second point in relation to the first. For example, to position an object one inch away from an existing object along both the X and Y axes, enter a y difference of "01" and an x difference of "01".
    Note: To align objects horizontally or vertically without measuring or changing the distance between them, click the Edit button and use the alignment shortcuts in the Properties panel.
    Note: If you do not need to specify a distance between two objects, you can use just the Alignment tools in the Properties panel to align them.

To align two objects on opposite faces

  • For a detailed tutorial, please see Aligning cutouts on opposite faces, which uses the absolute origin as the reference point. When using the Measure tool, you can use any reference point you wish as the origin.

See Also

Display measurements

You can display the distance between any two points in the Face Editor, using the Dimension button. You can then take a screenshot with the measurements displayed, for peer reviews or other purposes.

To measure and display the distance between two points

  1. Display the face you want to edit.
  2. In the Face Editor, click the Dimension button in the Drawing toolbar.
    Button-Dimension-ModePanel-FaceEditor.jpg
    The distance of "0.000" is displayed at cursor, which is the current endpoint.
  3. Click the first endpoint of the distance you wish to measure, then move the cursor.
    As you begin to move the cursor, the distance between the endpoint and the cursor position is displayed.
    Example-Dimension-1.jpg
    If you make an error, click the Undo button in the Face Editor toolbar.
    When the cursor is near an object, it snaps to the important points of the object (its center, or one of the compass points on its outline), a green circle is drawn around the snap-to point, and the lines turn green.
    Example-Dimension-2.jpg
    The lines turn red when the measurement does not have any meaning. There are only three types of measurements that have meaning:
    The distance between the two points;
    The distance in the x axis (when the lines are vertical and the arrows are horizontal); and
    The distance in the y axis (when the lines are horizontal and the arrows are vertical).
  4. Click the second endpoint of the distance you wish to measure.
    A second line parallel to the first line is drawn, and the distance between the lines is displayed. The displayed distance changes as you move the cursor. This example shows the distance between the parallel centers of the square and the circle.
    Example-Dimension-3.jpg
  5. When the lines and distance are the way you want them, click the mouse.
    The displayed lines and measurements are saved to the face, and the measurement is reset to 0.000 at the cursor position. You can add more measurements to the screen in this way.
    Example-Dimension-4.jpg
    Tip: You can display the measurement with the lines at an angle to their endpoints. For example, here the distance is shown between the bottom of the rectangle and the bottom of the circle:
    Example-Dimension-5.jpg
    and here the user drags the cursor to a position at an angle:
    Example-Dimension-6.jpg

To delete a displayed measurement

Do either of the following:

  • Right-click one of the lines in the measurement and choose Delete from the floating menu.
  • Highlight the line and press the Delete key (on your keyboard).

See Also

Using the grid

The grid is useful to help accurately place and align objects.

Turn on/off the Grid

  1. Do one of the following:
    • On the Standard toolbar, click Toggle Grid. Button-togglegrid.png
    • On the Grid menu, click Toggle Grid.
  2. Repeat to toggle the state of the grid.
Note: Snap to Grid option is automatically enabled when the grid is turned on.
Grid on with 2 in width and height


Turn on/off Snap to Grid

Template:Procedure

Change grid size and offset

  1. On the Standard toolbar, click Button-gridsize.png or choose Grid Size from the Grid menu.
  2. In the Grid Size dialog that opens, change any of the following values:
Dialogbox-faceeditor-gridsize.png


  • Width: Horizontal distance between grid lines.
  • Height: Vertical distance between grid lines.
  • Offset Width: Horizontal offset of grid lines from default grid position.
  • Offset Height: Vertical offset of grid lines from default grid position.
  • Grid Opacity: Opacity of the grid lines. Move the slider to left for lighter lines or the right for darker lines.
  • Save as Default Grid Size: Use the current grid size when editing all faces in the Face Editor Window.}}
Note: If you change the Grid Size and do not check Save as Default Grid Size, the grid will revert back to the default size after closing the Face Editor, even if you re-open the same face.
Grid with 2 in width and height, 1 in Offset Width and Offset Height


Changing object properties

Properties Pane for circle silkscreen
Properties Pane for text silkscreen

Fill

Applies to silkscreen and construction objects including circles, ellipses, rectangles, and paths.

  • Select the check box to fill in the object. The line thickness option is not available when the check box is selected.

Line Thickness

Applies to silkscreen and construction objects including circles, ellipses, rectangles, paths, and lines. Also applies to lines of all object types.

  • Select a value from the list below the Filled check box.

Color

Applies to silkscreen objects including circles, ellipses, rectangles, paths, lines, and text.

Type

Applies to all objects.

  • Change the object type by selecting a different type from the list.
  • Object types include:
Cutout
Silkscreen
Exclusion
Construction

Origin

Applies to all objects.

  • Change the location of the X and Y origins with respect to the absolute coordinate system.
  • Enter a number and press the Tab key to accept.
  • The origin of an object is indicated by a red square.
  • [image]
  • The origin for each object is determined as follows:
Circles -- centre
Ellipses -- centre
Rectangles -- corner closes to the absolute origin
Text -- bottom left corner
Paths -- start point
Lines -- start point
Images -- bottom left corner

Size

Applies to all objects (options displayed depend on object selected).

  • All values use the default Display Units, unless otherwise specified. See Preferences [add link] to change the default Display Units.

Circles

  • Radius, Diameter -- Changing one of these properties will automatically update the other. Diameter is twice the radius.

Ellipses

  • RadiusX -- Radius along X-axis (defines horizontal length).
  • RadiusY -- Radius along Y-axis (defines vertical length).

Rectangles

  • Width, Height -- Width and Height of the object.
  • Rotation -- Angle with respect to origin in degrees. Positive value rotates object clockwise and negative value rotates object counter-clockwise

Text

  • Rotation -- Angle with respect to origin in degrees. Positive value rotates object clockwise and negative value rotates object counter-clockwise
  • Font -- Change the font to Arial, Courier, Garamond, Avant Garde, Times New Roman, Palatino, or Bookman.
  • Font Size -- Change the font size within the available range of 7–99.
  • Font Style -- Change the font style to Regular, Bold, Bold Italic, or Italic.
  • Text -- Change the text to appear on the face. Press the Tab key to accept.

Path

  • Rotation -- Angle with respect to origin in degrees. Positive value rotates object clockwise and negative value rotates object counter-clockwise

Lines

  • Length -- Distance from origin to end point.

Images

  • Width, Height -- Width and height of the object.
  • Rotation -- Angle with respect to origin in degrees. Positive value rotates object clockwise and negative value rotates object counter-clockwise

Adding cutouts

You can add a variety of built-in and custom cutouts to your enclosure.

  1. On the Standard toolbar, click Edit Face Button-editface.png and click a face to edit.
  2. On the Cutout Library and Fasteners menu, point to a category and then click an item.
    Window-faceeditor-DB9menu.png

  3. Click on the face to place the built-in cutout.
    Window-faceeditor-ushape-db9.png

See Also:

Creating and adding brackets

You can create brackets with cutouts and other elements, save them to the Cutout and Fasteners Library, and add them to an enclosure. To create a bracket

  1. Click New.
    The New Assembly from Template dialog opens, with Brackets listed.
    Dialog-Brackets NewAssemblyFromTemplate.jpg
  2. Choose a bracket (for example, L bracket, U bracket), and edit any of its parameters (Width, Depth, Height, etc.) as you wish.
    Dialog-Brackets-NewAssemblySPECS.jpg
  3. Add elements (cutouts for mounting, standoffs, etc.) as necessary to each face. When done, click the Accept Changes button.
    The 3D View window opens.
  4. Choose Create Subassembly from the Cutout Library Manager menu.
  5. Select the face to be the mating (mounting) face.
    The New Library Item dialog opens.
    200 px
  6. Enter the:
    Name
    Origin Placement (optional) Select the point that is to be the origin for placement when adding the bracket to a face. (The red dot shows the current placement.) For example, if you choose the center point as the origin, then when you click a location on the enclosure face, the center of the bracket will be placed precisely where you click. Note that the x and y measurements in the Properties panel refer to this origin.
    Width (in inches)
    Height (in inches)
    Manufacturer (optional)
    Part Number (optional)
    Description (optional)
  7. Click OK.
    You receive a message that the bracket has been added to your library, and it is listed in the Cutout Library and Fasteners menu.

To place a bracket on the enclosure

  1. Load the enclosure and select the face to which you will add the bracket.
  2. In the Face Editor, make sure the correct Inside or Outside is selected for the bracket placement.
  3. From the Cutout Library and Fasteners menu, select the bracket that you will add to the enclosure.
    The footprint (outline) of the mating face is displayed, so that you can see how to place it.
  4. Drag and drop the bracket to the desired location.

Adding hardware

You can easily add hardware on your enclosure to accommodate various components, such as self-clinching fasteners to mount a PCB or handles. Protocase uses common PEM® brand self-clinching fasteners.

Add self-clinching fasteners

Template:Procedure

Add mounting hardware

Template:Procedure

Selecting rackmounts

When you select a rackmount, the parameters include the Full Height Chassis check box. Selecting this checkbox causes the screws to be countersunk, and the enclosure the same height as the front of the rackmount.

Selecting a screw type

Templates include screw types and colors.

To select a screw

  1. Click New.
    The New Assembly from Template dialog opens.
  2. Select the item you want to use.
    The item's specifications are displayed. If it includes screws, the Screw Type is displayed with a default value. (The field is not displayed for brackets or panels, since those item do not use screws. It is also not displayed if Protocase has not yet implemented the screws for the template; in this case you can contact Protocase to request a screw type.)
  3. Click the down-arrow for the Screw Type and select the color (Black, Natural [Zinc], or Stainless) and type (Flathead or Panhead) you want.
  4. Click OK.

Manipulating objects

Select object(s)

Template:Procedure

Move object(s)

To move a single object:Template:Procedure

To move several objects:Template:Procedure

Align and distribute objects

You can arrange objects on a face using the Alignment and Distribute commands. Template:Procedure
Alignment
Button-align-originvert.png Align Origins of Objects Vertically
Button-align-top.png Align Tops of Objects
Button-align-centervert.png Align Centers of Objects Vertically
Button-align-bottom.png Align Bottoms of Objects

Button-align-originhoriz.png Align Origins of Objects Horizontally
Button-align-left.png Align Left Sides of Objects
Button-align-centerhoriz.png Align Centers of Objects Horizontally
Button-align-right.png Align Right Sides of Objects

Notes:

  • Objects align to first object selected
  • When using the selection marquee, objects align to the last object created.
Objects with bottoms aligned and centers distributed evenly


Distribute
Button-distribute-originvert.png Distribute Origins Vertically
Button-distribute-spacevert.png Distribute Space Vertically
Button-distribute-top.png Distribute Distance Between Tops
Button-distribute-centervert.png Distribute Centers Vertically
Button-distribute-bottom.png Distribute Bottoms of Objects

Button-distribute-originhoriz.png Distribute Origins Horizontally
Button-distribute-spacehoriz.png Distribute Space Horizontally
Button-distribute-left.png Distribute Left Sides of Objects
Button-distribute-centerhoriz.png Distribute Centers Horizontally
Button-distribute-right.png Distribute Right Side of Objects

Cut, Copy, and Paste objects

Use the Cut, Copy, and Paste commands to easily create multiple copies of objects. Template:Procedure

Undo and Redo actions

Template:Procedure

Note: You can Undo or Redo multiple times by repeatably selecting Undo or Redo.


Adding and managing layers

When working with complex designs, layering lets you group similar elements and hide all other elements in the editor. It can also affect the end product, depending on what is being layered. The default layer is always present and is always used first.

Layer Toolbar

Each layer has its own toolbar, with the following buttons:

Button-Layers-MoveUpInList.jpg Move the layer up in the list.
Button-Layers-MoveDownInList.jpg Move the layer down in the list. Note: The two Move buttons position the layers in the order that they will be produced, and in the order that they are drawn on the screen. The one exception to this is that cutouts are always displayed on top.
Button-Layers-EditLayer.jpg Edit the layer.
Button-Layers-ShowHideLayer.jpg Show/hide the layer. (This is a toggle button.)
Button-Layers-DeleteLayer.jpg Delete the layer.

To add a new layer

  1. In the Face Editor, click the (unlabeled) New Layer button at the top of the Properties panel.
    File:Controls-Layers-FaceEditor.jpg
    The Input dialog opens.
  2. Enter a name for the layer (examples you might use: Output, Input, Buttons, Silkscreen, Power, Lights).
    The layer is added to the Properties panel with its toolbar, and is automatically selected as the current layer.

To copy and paste between layers

  1. Cut or copy the object(s) from one layer.
  2. Select the layer where you want the object(s) to be placed.
  3. Paste the object(s).

Important! When working with layers, be sure to check which layer you are working on before making any edits. The current layer is highlighted in the list.

Printing one or more faces on paper for review

To print one face, or all faces, of the enclosure

  1. To print a single face, display the face in the Face Editor and choose Print To Scale from the File menu. To print all faces of the enclosure, choose the same command in the 3D View window.
  2. In the dialog that opens, select the printer.
  3. When verifying a design, set the Absolute Scale to 100%, then tape together the multiple sheets that are printed. To make a small-scale model, set it to 50% or whatever scale you want.
  4. Click Print.

To calibrate the printer

Many printing devices do not print the correct size even when you specify 100%. Before you print a face, be sure to calibrate your printer.

  1. In the Print to Scale dialog, select the printer, then click the Calibrate Printer button.
  2. A test page opens.
  3. Click Print to print the test page. Then use a ruler or caliper to measure the width and height of the printed rectangle.
  4. The Record Measurements dialog opens.
    Dialog-PrintToScale-Record Measurements.jpg
  5. If the printed rectangle is not 3" x 3", then enter the Measured Width (in inches) and the Measured Height (in inches) and click OK.


Exporting and importing face templates

Exporting a face template

You can export a face to a .PGN image file for editing in a third-party graphics editor, and you can import the edited image back into the Face Editor. This feature is useful when reviewing designs, using in presentations, or adding silkscreen elements to a face.

  1. Make sure the face you want to export is displayed in the Face Editor.
  2. Select Silkscreen > Export silkscreen template. The Save dialog opens.
  3. Enter a name for the image file and click Save. A properly scaled .PNG image of the face is created, complete with all cutouts.
    • Note The exported image displays the cutout areas in the color pink (hexadecimal value FF9999). This is the one color you cannot use for your silkscreen ink, because Protocase Designer will always recognize this color as a cutout and never as a silkscreen requirement.

Adding silkscreening to a face using a graphics editor

You can add silkscreen elements to a face using a separate graphics editor (such as Adobe Illustrator or Photoshop) that can edit a .PNG file. For each face requiring silkscreening, you export the face with its cutouts, add the silkscreen elements to the image using your graphics editor, and import the revised image back into Protocase Designer.

  1. First, follow the steps in Exporting a face template.
  2. Open the file with your graphics editor and add the images/text to be silkscreened, aligning them with their corresponding cutouts.
  3. When done editing, save the file again in .PNG format.
  4. In the Face Editor, select Silkscreen > Import silkscreen template and choose the .PNG file you just saved. The image with both cutouts and silkscreening is displayed in the Face Editor.
  5. If you need to make additional changes, edit the .PNG file again in your graphics editor, and re-import it to the Face Editor. (You do not need to remove it from Protocase Designer first; it will be automatically replaced by the most recently imported file, as long as it has the same name.)

See Also:

Face Editor preferences

You can change several parameters for controlling the Face Editor functionality.

Preferences dialog box


  1. On the Edit Menu, click Preferences.
  2. In the Preferences dialog box, change any of the following values:
    • Display Units: Used for drawing/editing objects and measuring distances. Choose INCHES, CM, or MM.
    • Grid Size X, Grid Size Y: The horizontal and vertical space between grid lines. Type a number or click the up/down arrows to change the value in 0.1 increments.
    • Precision Digits: The number of units displayed when drawing/editing objects and measuring distances. Type a number or click the up/down arrows to change the value in 0.1 increments.
    • Grid Opacity: Opacity of the grid lines. Move the slider to left for lighter lines or the right for darker lines.
    • Allow Free Editing: Enable or disable the ability to move or change the size of objects directly on the face. Clear the check box to prevent accidentally moving or changing the size of objects.
    • Prompt for Whether to Reject Bad Moves: Displays a warning if you move an object outside a face boundary or overlapping an exclusion zone.
    • Reject Bad Moves: Prevents you from moving an object outside a face boundary or overlapping an exclusion zone. The object is automatically moved back to its original position.
    • Never Show What's New: Disables a dialog at startup showing the new features of Protocase Designer.
    • Show What's New for this version: Displays a dialog at startup showing the new features for the current version of Protocase Designer.